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"Heightened Mobility"

--Future City of Integration of Autonomous Vehicle and Intelligent Living Unit

An AR/VR scene simulates the design concept of "sharing economy, merging the idea into the Autonomous Vehicle & Living Unit Design, and overlay the interaction UI inside the wearable devices.

"Heightened Mobility"

--Future City of Integration of Autonomous Vehicle and Intelligent Living Unit

 

 

 

Project          Autonomous Vehicle & Living Unit Design, Interactivation of UI in the wearable device

Teammate    Jian Liu, Yifan Chen, Qisen Dong 

My Role        Interaction Design, Deployment Journey, simulate AR/VR scenarios in Unity, Create diagrams.

Software       Autodesk Maya, Rhinoceros, Grasshopper, 3ds Max, V-ray, Unity3d, Keyshot, Adobe Photoshop,                                Illustrator, After Effect

Instructor      Guvenc Ozel, Benjamin Ennemoser & Mertcan Buyuksandalyac

Location       Los Angeles, California, US

Honor           Architectural and Design Museum, Los Angeles

                      Winter 2017 Exhibition, Los Angeles 

 

 

 

Throughout history, advancements in mobility systems have served as the entry points for many new technological developments. On Earth, intelligent transportation systems are changing the way we envision and inhabit spaces as the nature, speed, and range of transport change. Although the speed of transport is increased and made more efficient, the amount of time spent during transport is increasing as the distinctions between work and leisure spaces blur. The notions of architecture and transportation are starting to merge as autonomous vehicles are exceedingly being considered as extensions of architectural spaces. Interactive technologies and media interfaces such as virtual and augmented reality are used to construct expansive digital worlds in confined physical spaces. As a result, the autonomous transport vehicle has become an architecture in motion in both the digital and physical worlds.

 

For more background information: LM labs Ground Mobility

 

 

 

Presentation Equipment:

Introduction
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Problem Statement

Problem Statement​

Regularly labeled as the 4th Industrial Revolution, the proliferation of additive manufacturing, robotics, sensors, virtual reality and artificial intelligence is starting to change the socioeconomic structure of our society and consequently revolutionizing the way we design and experience spaces. Coupled with climate change, political tensions, and ever-increasing mobility, cyber-physical systems are projected to make the spaces we occupy more intelligent, transient and agile while dramatically changing the fabrics of our societies as labor becomes progressively more automated.

 

Autonomous vehicles as an extension of architecture, or “moving rooms”,

  • What kind of future do you envision for human-machine or human-computer interaction in the mobility system?

  • How might the built environment change when those technologies are integrated into networks and how would it impact the logistics of autonomous vehicles?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                    "Sharing Module"                                       

                            

 

 

 

Car sharing was actually launched for the first time in 1948 in Zurich and was very popular especially in Northern Europe in the 1980s and operated by many small and community-based not-for-profit cooperatives (Shaheen et al., 1999). In the analog age, information costs were high and initiatives of this kind did not scale up but remained limited to small and tightly knit communities. With the rise of digital technology and the Internet, information costs fell sharply and coordination costs for sharing activities dropped correspondingly.

Concept

Proposal

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How Waymo's Self-driving car works

Conceptual theme

Concept Proposal

This triggered a boom in the online sharing economy, lifting them out of the community and into the realm of big businesses. The self-defined ‘sharing’ platforms increasingly cover important sectors of the economy such as transportation, accommodation, rental, retail, office space, logistics, finance, consumer credit, and the labor market. So why can't we apply this concept to the architectural and real estate industry as well?

 

Although the speed of transportation is increased and more efficient, the amount of time spent is still increasing as the distinctions between work and leisure spaces become blurred. Aimed at that blur, we proposed the idea of merging “sharing economy” into the architectural design

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Featuring Brand

Brand Featuring

In these proposed scenarios, we want to incorporate and partner with some sharing economy concepts from existing brands such as Airbnb, Amazon, and SEGA. By developing the autonomous architectural module, the entire system can be dynamic, flexible, and convenient for both structure and performance. These modules could serve multiple functions including transportability and attachability to support whatever lifestyle the users choose.

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Form Generation

Form Generation

In order to understand the logic that leads to the formulation of artificially intelligent cognitive and material systems, one first needs to understand the generative nature of contemporary design models and their mathematical foundations. The intent of this module is to explore the logic and formal outputs of organizational behaviors.

 

The below matrix explored 

  • Formal background 

  • Hierarchy relationship

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Transportation Routine

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While building this project, we inherited the logic of transformation from our previous projects: the abstract formal system of folding, pleating, and origami. These formal logics focus on the ability of a surface to maintain its material properties and rely on geometric hierarchies to change its shape. The formal properties of the system, however, does not need to be continuous yet somehow “kinematically linked” in order to change form.

All 3 shapes are constructed by 2 specific faces: triangle and square. And we planned to utilize each triangle face from all 3 shapes to form different entities. Thus each shape can attach or detach from each other by a triangular face to complete the transportation journey.

Punction Variation

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We continue to use the shapes developed in the previous project combined in different sequences to generate a variety of geometric hierarchies. With a large number of puncture possibilities, we started to associate the openings with distinctive functions to fulfill user's daily requirements.

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Idea Refinement

Idea Refinement

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Prototype

Airbnb Prototype

We have designed two types of mobile vehicles for the Airbnb brand to meet different users' needs with appropriate heights and punctures that meet ergonomic standards. Since these models are equipped with built-in furniture including beds and restroom, there are no worries about the safety during the delivery and installation process. 

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Outlet Mechanism

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For the mockup outlet, we developed a specific mechanism to switch on/off the plugin gate to attach the entire module to a fixed structure. When the module autonomously reaches the ideal position, the inner lock can be activated to trigger the plugin gate.

 

(Will be explained specifically by animation.)

VR Interface

VR Interface
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The VR interface is overlaid on the physical model and is based on the morphological qualities of the system but further enhanced and exaggerated. It’s like a little physical and digital hybrid world inside this vehicle.

Instead of tapping into the air as normal mix reality device, we decided to use eye focusing to select options. Users can fetch the basic information by the stream

  • Daily News

  • Messages from social media 

  • Push-notifications from any personal accounts

  • Check vehicle conditions 

  • Chose the weather mode at will

  • Set alarms

  • So much more!

SEGA Prototype
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Prototype

We designed one of the coolest gaming modules for the SEGA game company complete with a competitive chair, double-sided controller, moveable backdoor, foot sensor, and a 360-degree immersive spherical screen.

 

Besides considering the interior set-up, we also paid attention to:

  • Self-rotation mechanism

  • How people enter and exit the module

  • User's position relative to the game (standing or sitting position decided by the game)

We have thought and taken care of each pose and designed several modes towards it respectively.

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Amazon Prototype
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Prototype

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The last featured brand is Amazon aiming at autonomous logistic and delivery.

 

The main function of this first version prototype is storage and delivery. it is designed with a full triangular form for the convenience of autonomous transportation since it doesn't have any restrictions for either living requirements or ventilation.

AR Performance

Experience Design

Interior Animation

To create a better living experience, we chose a location which has two relatively stable units and then we attached one Airbnb module, one SEGA module, and several Amazon delivery module into the scene to showcase a simulation of one basic combination model.

These kinds of combination modules can be aggregated into multiple models to contribute to a newer larger unit to construct a more sound living neighborhood. At the same time, this dynamic, prosperous environment can serve a variety of living demands and meet multiple levels of consuming standards.  

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Section/Floor Plan

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Entire Model Picture

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AR Performance

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In this scenario, we can step back to look at the bigger picture from the Microsoft Hololens. Examine how these autonomous vehicles can be part of the formal properties of the system. They don't need to be continuous; they are “kinematically linked” in order to change form.

 

We not only achieved the formal beauty but also met every single user’s requirements after we hooked up the individual units of the specific brand from the outlets in every unit’s facade.

Urban Scale

Since the entire system is actually attachable and detachable, we have to maintain the sustainability and stability of the core area when scaling up. If it could reach the size of a mountain, the addition of a supportive structure is unavoidable.

The visual shape of this system can be changed on demand including weather.

 

The inner core is a fixed infrastructure surrounded by the supportive structure and overlaid with relatively stable units and then covered with movable modules outside.

Urban Scale
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